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孙灵跃 Leon Sun
coopwire-hypothesis
Commits
38e4d947
Commit
38e4d947
authored
Jan 26, 2023
by
Alejandro Celaya
Committed by
Alejandro Celaya
Jan 26, 2023
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Plain Diff
Migrate adder to TS
parent
d883b0b0
Changes
2
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2 changed files
with
95 additions
and
117 deletions
+95
-117
adder.tsx
src/annotator/adder.tsx
+85
-102
adder-test.js
src/annotator/test/adder-test.js
+10
-15
No files found.
src/annotator/adder.
js
→
src/annotator/adder.
tsx
View file @
38e4d947
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src/annotator/test/adder-test.js
View file @
38e4d947
import
{
act
}
from
'preact/test-utils'
;
import
{
act
}
from
'preact/test-utils'
;
import
{
mount
}
from
'enzyme'
;
import
{
mount
}
from
'enzyme'
;
import
{
import
{
Adder
,
ArrowDirection
,
$imports
}
from
'../adder'
;
Adder
,
ARROW_POINTING_UP
,
ARROW_POINTING_DOWN
,
$imports
,
}
from
'../adder'
;
function
rect
(
left
,
top
,
width
,
height
)
{
function
rect
(
left
,
top
,
width
,
height
)
{
return
{
left
,
top
,
width
,
height
};
return
{
left
,
top
,
width
,
height
};
...
@@ -199,25 +194,25 @@ describe('Adder', () => {
...
@@ -199,25 +194,25 @@ describe('Adder', () => {
it
(
'positions the adder below the selection if the selection is forwards'
,
()
=>
{
it
(
'positions the adder below the selection if the selection is forwards'
,
()
=>
{
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
200
,
100
,
20
),
false
);
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
200
,
100
,
20
),
false
);
assert
.
isAbove
(
target
.
top
,
220
);
assert
.
isAbove
(
target
.
top
,
220
);
assert
.
equal
(
target
.
arrowDirection
,
A
RROW_POINTING_
UP
);
assert
.
equal
(
target
.
arrowDirection
,
A
rrowDirection
.
UP
);
});
});
it
(
'positions the adder above the selection if the selection is backwards'
,
()
=>
{
it
(
'positions the adder above the selection if the selection is backwards'
,
()
=>
{
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
200
,
100
,
20
),
true
);
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
200
,
100
,
20
),
true
);
assert
.
isBelow
(
target
.
top
,
200
);
assert
.
isBelow
(
target
.
top
,
200
);
assert
.
equal
(
target
.
arrowDirection
,
A
RROW_POINTING_
DOWN
);
assert
.
equal
(
target
.
arrowDirection
,
A
rrowDirection
.
DOWN
);
});
});
it
(
'does not position the adder above the top of the viewport'
,
()
=>
{
it
(
'does not position the adder above the top of the viewport'
,
()
=>
{
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
-
100
,
100
,
20
),
false
);
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
-
100
,
100
,
20
),
false
);
assert
.
isAtLeast
(
target
.
top
,
0
);
assert
.
isAtLeast
(
target
.
top
,
0
);
assert
.
equal
(
target
.
arrowDirection
,
A
RROW_POINTING_
UP
);
assert
.
equal
(
target
.
arrowDirection
,
A
rrowDirection
.
UP
);
});
});
it
(
'does not position the adder above the top of the viewport even when selection is backwards'
,
()
=>
{
it
(
'does not position the adder above the top of the viewport even when selection is backwards'
,
()
=>
{
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
-
100
,
100
,
20
),
true
);
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
-
100
,
100
,
20
),
true
);
assert
.
isAtLeast
(
target
.
top
,
0
);
assert
.
isAtLeast
(
target
.
top
,
0
);
assert
.
equal
(
target
.
arrowDirection
,
A
RROW_POINTING_
UP
);
assert
.
equal
(
target
.
arrowDirection
,
A
rrowDirection
.
UP
);
});
});
it
(
'does not position the adder below the bottom of the viewport'
,
()
=>
{
it
(
'does not position the adder below the bottom of the viewport'
,
()
=>
{
...
@@ -252,7 +247,7 @@ describe('Adder', () => {
...
@@ -252,7 +247,7 @@ describe('Adder', () => {
});
});
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
200
,
100
,
20
),
true
);
const
target
=
adder
.
_calculateTarget
(
rect
(
100
,
200
,
100
,
20
),
true
);
assert
.
isAbove
(
target
.
top
,
220
);
assert
.
isAbove
(
target
.
top
,
220
);
assert
.
equal
(
target
.
arrowDirection
,
A
RROW_POINTING_
UP
);
assert
.
equal
(
target
.
arrowDirection
,
A
rrowDirection
.
UP
);
});
});
});
});
});
});
...
@@ -337,7 +332,7 @@ describe('Adder', () => {
...
@@ -337,7 +332,7 @@ describe('Adder', () => {
describe
(
'#_showAt'
,
()
=>
{
describe
(
'#_showAt'
,
()
=>
{
context
(
'when the document and body elements have no offset'
,
()
=>
{
context
(
'when the document and body elements have no offset'
,
()
=>
{
it
(
'shows adder at target position'
,
()
=>
{
it
(
'shows adder at target position'
,
()
=>
{
adder
.
_showAt
(
100
,
100
,
A
RROW_POINTING_
UP
);
adder
.
_showAt
(
100
,
100
,
A
rrowDirection
.
UP
);
const
{
left
,
top
}
=
adderRect
();
const
{
left
,
top
}
=
adderRect
();
assert
.
equal
(
left
,
100
);
assert
.
equal
(
left
,
100
);
...
@@ -355,7 +350,7 @@ describe('Adder', () => {
...
@@ -355,7 +350,7 @@ describe('Adder', () => {
});
});
it
(
'shows adder at target position'
,
()
=>
{
it
(
'shows adder at target position'
,
()
=>
{
adder
.
_showAt
(
100
,
100
,
A
RROW_POINTING_
UP
);
adder
.
_showAt
(
100
,
100
,
A
rrowDirection
.
UP
);
const
{
left
,
top
}
=
adderRect
();
const
{
left
,
top
}
=
adderRect
();
assert
.
equal
(
left
,
100
);
assert
.
equal
(
left
,
100
);
...
@@ -373,7 +368,7 @@ describe('Adder', () => {
...
@@ -373,7 +368,7 @@ describe('Adder', () => {
});
});
it
(
'shows adder at target position when document element is offset'
,
()
=>
{
it
(
'shows adder at target position when document element is offset'
,
()
=>
{
adder
.
_showAt
(
100
,
100
,
A
RROW_POINTING_
UP
);
adder
.
_showAt
(
100
,
100
,
A
rrowDirection
.
UP
);
const
{
left
,
top
}
=
adderRect
();
const
{
left
,
top
}
=
adderRect
();
assert
.
equal
(
left
,
100
);
assert
.
equal
(
left
,
100
);
...
@@ -399,7 +394,7 @@ describe('Adder', () => {
...
@@ -399,7 +394,7 @@ describe('Adder', () => {
describe
(
'#hide'
,
()
=>
{
describe
(
'#hide'
,
()
=>
{
it
(
'shows the container in the correct location'
,
()
=>
{
it
(
'shows the container in the correct location'
,
()
=>
{
adder
.
_showAt
(
100
,
100
,
A
RROW_POINTING_
UP
);
adder
.
_showAt
(
100
,
100
,
A
rrowDirection
.
UP
);
let
pos
=
adderRect
();
let
pos
=
adderRect
();
assert
.
equal
(
pos
.
left
,
100
);
assert
.
equal
(
pos
.
left
,
100
);
...
...
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