Commit dbaa890d authored by Randall Leeds's avatar Randall Leeds

Merge pull request #687 from hypothesis/661-client-side-session-ID-1

Introducing client-id and channel it through streaming.
parents 15f866ab 23ff8624
......@@ -550,46 +550,40 @@ class App
$scope.updater = new SockJS(path)
$scope.updater.onopen = =>
$scope.updater.send JSON.stringify filter
sockmsg =
filter: filter
clientID: annotator.clientID
console.log sockmsg
$scope.updater.send JSON.stringify sockmsg
$scope.updater.onclose = =>
$timeout $scope.initUpdater, 60000
$scope.updater.onmessage = (msg) =>
data = msg.data[0]
action = msg.data[1]
console.log msg
unless msg.data.type? and msg.data.type is 'annotation-notification'
return
data = msg.data.payload
action = msg.data.options.action
clientID = msg.data.options.clientID
if clientID is annotator.clientID
return
unless data instanceof Array then data = [data]
p = $scope.auth.persona
user = "acct:" + p.username + "@" + p.provider
user = if p? then "acct:" + p.username + "@" + p.provider else ''
unless data instanceof Array then data = [data]
$scope.$apply =>
for annotation in data
if $scope.socialView.name is 'single-player'
unless annotation.user is user
continue
check = annotator.threading.getContainer annotation.id
if check?.message?
if action is 'create'
continue # We have created this
if action is 'update'
if check.message.updated is annotation.updated then continue
else
$scope.addUpdateNotification()
$scope.new_updates +=1
break
if action is 'delete'
# We haven't deleted this yet
$scope.addUpdateNotification()
$scope.new_updates +=1
break
else
if action is 'delete'
continue # Probably our own delete or doesn't concern us
else
if $scope.socialView.name is 'single-player'
if annotation.user is user
$scope.addUpdateNotification()
$scope.new_updates +=1
else
if data.length > 0
$scope.addUpdateNotification()
$scope.new_updates +=1
break
$timeout =>
$scope.initUpdater()
......
......@@ -15,6 +15,11 @@ class Displayer
this.$inject = ['$scope','$element','$timeout','streamfilter']
constructor: ($scope, $element, $timeout, streamfilter) ->
# Generate client ID
buffer = new Array(16)
uuid.v4 null, buffer, 0
@clientID = uuid.unparse buffer
$scope.root = document.init_annotation
$scope.annotation = $scope.root.annotation
$scope.annotations = [$scope.annotation]
......@@ -46,7 +51,10 @@ class Displayer
$scope.sock = new SockJS @path
$scope.sock.onopen = =>
$scope.sock.send JSON.stringify $scope.filter
sockmsg =
filter: $scope.filter
clientID: @clientID
$scope.sock.send JSON.stringify sockmsg
$scope.sock.onclose = =>
$timeout $scope.open, 5000
......@@ -54,8 +62,10 @@ class Displayer
$scope.sock.onmessage = (msg) =>
console.log 'Got something'
console.log msg
data = msg.data[0]
action = msg.data[1]
unless msg.data.type? and msg.data.type is 'annotation-notification'
return
data = msg.data.payload
action = msg.data.options.action
unless data instanceof Array then data = [data]
$scope.$apply =>
......
......@@ -55,6 +55,12 @@ class Hypothesis extends Annotator
Gettext.prototype.parse_locale_data annotator_locale_data
super ($document.find 'body')
# Generate client ID
buffer = new Array(16)
uuid.v4 null, buffer, 0
@clientID = uuid.unparse buffer
$.ajaxSetup headers: "x-client-id": @clientID
# Load plugins
for own name, opts of @options
if not @plugins[name] and name of Annotator.Plugin
......
......@@ -25,7 +25,12 @@ class Stream
else
$scope.filterDescription = "Annotations by user '#{ $scope.filterValue }'"
filterClause = 'user:i=' + $scope.filterValue
# Generate client ID
buffer = new Array(16)
uuid.v4 null, buffer, 0
@clientID = uuid.unparse buffer
$scope.filter =
streamfilter
.setPastDataHits(150)
......@@ -65,7 +70,10 @@ class Stream
$scope.sock = new SockJS(@path)
$scope.sock.onopen = =>
$scope.sock.send JSON.stringify $scope.filter
sockmsg =
filter: $scope.filter
clientID: @clientID
$scope.sock.send JSON.stringify sockmsg
$scope.sock.onclose = =>
$timeout $scope.open, 5000
......@@ -73,8 +81,10 @@ class Stream
$scope.sock.onmessage = (msg) =>
console.log 'Got something'
console.log msg
data = msg.data[0]
action = msg.data[1]
unless msg.data.type? and msg.data.type is 'annotation-notification'
return
data = msg.data.payload
action = msg.data.options.action
unless data instanceof Array then data = [data]
$scope.$apply =>
......
// uuid.js
//
// Copyright (c) 2010-2012 Robert Kieffer
// MIT License - http://opensource.org/licenses/mit-license.php
(function() {
var _global = this;
// Unique ID creation requires a high quality random # generator. We feature
// detect to determine the best RNG source, normalizing to a function that
// returns 128-bits of randomness, since that's what's usually required
var _rng;
// Node.js crypto-based RNG - http://nodejs.org/docs/v0.6.2/api/crypto.html
//
// Moderately fast, high quality
if (typeof(require) == 'function') {
try {
var _rb = require('crypto').randomBytes;
_rng = _rb && function() {return _rb(16);};
} catch(e) {}
}
if (!_rng && _global.crypto && crypto.getRandomValues) {
// WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto
//
// Moderately fast, high quality
var _rnds8 = new Uint8Array(16);
_rng = function whatwgRNG() {
crypto.getRandomValues(_rnds8);
return _rnds8;
};
}
if (!_rng) {
// Math.random()-based (RNG)
//
// If all else fails, use Math.random(). It's fast, but is of unspecified
// quality.
var _rnds = new Array(16);
_rng = function() {
for (var i = 0, r; i < 16; i++) {
if ((i & 0x03) === 0) r = Math.random() * 0x100000000;
_rnds[i] = r >>> ((i & 0x03) << 3) & 0xff;
}
return _rnds;
};
}
// Buffer class to use
var BufferClass = typeof(Buffer) == 'function' ? Buffer : Array;
// Maps for number <-> hex string conversion
var _byteToHex = [];
var _hexToByte = {};
for (var i = 0; i < 256; i++) {
_byteToHex[i] = (i + 0x100).toString(16).substr(1);
_hexToByte[_byteToHex[i]] = i;
}
// **`parse()` - Parse a UUID into it's component bytes**
function parse(s, buf, offset) {
var i = (buf && offset) || 0, ii = 0;
buf = buf || [];
s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) {
if (ii < 16) { // Don't overflow!
buf[i + ii++] = _hexToByte[oct];
}
});
// Zero out remaining bytes if string was short
while (ii < 16) {
buf[i + ii++] = 0;
}
return buf;
}
// **`unparse()` - Convert UUID byte array (ala parse()) into a string**
function unparse(buf, offset) {
var i = offset || 0, bth = _byteToHex;
return bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]];
}
// **`v1()` - Generate time-based UUID**
//
// Inspired by https://github.com/LiosK/UUID.js
// and http://docs.python.org/library/uuid.html
// random #'s we need to init node and clockseq
var _seedBytes = _rng();
// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
var _nodeId = [
_seedBytes[0] | 0x01,
_seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]
];
// Per 4.2.2, randomize (14 bit) clockseq
var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;
// Previous uuid creation time
var _lastMSecs = 0, _lastNSecs = 0;
// See https://github.com/broofa/node-uuid for API details
function v1(options, buf, offset) {
var i = buf && offset || 0;
var b = buf || [];
options = options || {};
var clockseq = options.clockseq != null ? options.clockseq : _clockseq;
// UUID timestamps are 100 nano-second units since the Gregorian epoch,
// (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
// time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
// (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
var msecs = options.msecs != null ? options.msecs : new Date().getTime();
// Per 4.2.1.2, use count of uuid's generated during the current clock
// cycle to simulate higher resolution clock
var nsecs = options.nsecs != null ? options.nsecs : _lastNSecs + 1;
// Time since last uuid creation (in msecs)
var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;
// Per 4.2.1.2, Bump clockseq on clock regression
if (dt < 0 && options.clockseq == null) {
clockseq = clockseq + 1 & 0x3fff;
}
// Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
// time interval
if ((dt < 0 || msecs > _lastMSecs) && options.nsecs == null) {
nsecs = 0;
}
// Per 4.2.1.2 Throw error if too many uuids are requested
if (nsecs >= 10000) {
throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
}
_lastMSecs = msecs;
_lastNSecs = nsecs;
_clockseq = clockseq;
// Per 4.1.4 - Convert from unix epoch to Gregorian epoch
msecs += 12219292800000;
// `time_low`
var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
b[i++] = tl >>> 24 & 0xff;
b[i++] = tl >>> 16 & 0xff;
b[i++] = tl >>> 8 & 0xff;
b[i++] = tl & 0xff;
// `time_mid`
var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
b[i++] = tmh >>> 8 & 0xff;
b[i++] = tmh & 0xff;
// `time_high_and_version`
b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
b[i++] = tmh >>> 16 & 0xff;
// `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
b[i++] = clockseq >>> 8 | 0x80;
// `clock_seq_low`
b[i++] = clockseq & 0xff;
// `node`
var node = options.node || _nodeId;
for (var n = 0; n < 6; n++) {
b[i + n] = node[n];
}
return buf ? buf : unparse(b);
}
// **`v4()` - Generate random UUID**
// See https://github.com/broofa/node-uuid for API details
function v4(options, buf, offset) {
// Deprecated - 'format' argument, as supported in v1.2
var i = buf && offset || 0;
if (typeof(options) == 'string') {
buf = options == 'binary' ? new BufferClass(16) : null;
options = null;
}
options = options || {};
var rnds = options.random || (options.rng || _rng)();
// Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
rnds[6] = (rnds[6] & 0x0f) | 0x40;
rnds[8] = (rnds[8] & 0x3f) | 0x80;
// Copy bytes to buffer, if provided
if (buf) {
for (var ii = 0; ii < 16; ii++) {
buf[i + ii] = rnds[ii];
}
}
return buf || unparse(rnds);
}
// Export public API
var uuid = v4;
uuid.v1 = v1;
uuid.v4 = v4;
uuid.parse = parse;
uuid.unparse = unparse;
uuid.BufferClass = BufferClass;
if (typeof define === 'function' && define.amd) {
// Publish as AMD module
define(function() {return uuid;});
} else if (typeof(module) != 'undefined' && module.exports) {
// Publish as node.js module
module.exports = uuid;
} else {
// Publish as global (in browsers)
var _previousRoot = _global.uuid;
// **`noConflict()` - (browser only) to reset global 'uuid' var**
uuid.noConflict = function() {
_global.uuid = _previousRoot;
return uuid;
};
_global.uuid = uuid;
}
}).call(this);
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